This story takes me right back to 1987, hanging out on the living room floor, futzing with floppy disks and command prompts and the original version of King's Quest.
The monetization model for Free-2-Play (F2P) has been built on one simple premise - the more players you get into the game the more money you make. However, there’s trouble in paradise with acquisition costs soaring, leaving publishers and developers struggling to balance the books of marketing ROI.
As of today, anyone will be able to get access to Unreal Engine 4 for a $19 per month subscription fee and a revenue sharing agreement that grants Epic Games 5 percent of all revenues.
"This was easily the most requested thing from developers when we started talking to them [about web-based gaming]," said Mozilla game platform strategist Martin Best about bring Unity to the browser.
Web-based video games have been second-class citizens pretty much since their inception. And if one institution has a shot at changing that, it’s Mozilla....
It’s not pay-for-download. Not advertising. Not freemium. And not in-app purchases. Instead, for the rank-and-file of the hundreds of thousands and perhaps millions of...