It tells a moving story without the need for protracted cutscenes, or dialog of any kind.. With its unique anonymous multiplayer, it creates a scenario where a stranger entering your game is not only bearable but preferable to being alone.
The reason people are freaking out about Mass Effect 3 is because they love Mass Effect. And it’s a fundamental by-product of the medium’s interactivity that people feel like they own part of the outcome.
It tells the story of a writer fighting for his sanity against a mysterious ancient darkness. The PC version almost never saw the light of day either – after all that time in development limbo has it survived intact, or is it just another cheap console port? Here’s what I think…
If you think you got a tough job, try deciphering some game-industry speak. Developers can say a whole lot of nothing and still sound great while doing it. Case in point: Check out the various quotes below from Halo 4 developer 343 Industries. These guys can talk. These guys can tease. And if you're a hardcore Halo fan, these guys can even get you excited. But what are they really saying??
With Mass Effect 3 landing in stores tomorrow, we’ll soon get the answers to all of our burning questions. How can we drive off the reapers, whom have already won this battle and cleansed the universe countless times before?
Remedy Entertainment’s critically acclaimed Alan Wake was intended to be the first installment of a planned franchise—the developers referred to it as the “first...
Picture the scene: you’re creeping through a tight, dark tunnel (probably a sewer of some kind). There’s something down here with you: you can hear it, growling, somewhere close by. You inch forward, round another corner – but there’s nothing there.
Everyone knows how money works in video games – kill a few monster or smash some jars, and then take your earnings to the nearest shop to trade for whatever you need. That’s usually about all the participation players get in these fictional economies.