Castlevania: Lords of Shadow — Mirror of Fate can’t quite translate 3D gameplay into 2D (review)

Guilotine on the animated armour

Sometimes, I like to imagine what video games would be like if God of War hadn’t been so popular. We would have far fewer hulked-out heroes smashing their way to victory while drinking precious health water from the various “fonts” scattered through the levels. These are the core things I’ve taken away from God of War, and apparently, these are also the only things Konami learned when it was developing the first Castlevania: Lords of Shadow.

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