Capcom producer explains Resident Evil 7: Biohazard’s return to horror

I’ve played the beginning of Resident Evil 7: Biohazard, the new Capcom game debuting today on the PlayStation 4, Xbox One, and Windows PC. I was spellbound by the quality of the graphics that do such a good job of depicting the imagery of fear.

Shadows, creaky doors, ladders that go down into the dark. This is the atmosphere of a horror game, and it’s a departure from previous Resident Evil games where action and blowing the heads off zombie-like creatures were the norm. This is more like a knife in the dark and lots of jump scares.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.