The Callisto Protocol seemed like it had such promise: Dead Space-style sci-fi horror set in a prison with grotesque monsters leaping out from every dark, dank corner. You, a prisoner of ambiguous innocence, must fight and claw your way out and find some way off of the cold, dark moon. It’s a great premise. Too bad the game isn’t much beyond its elevator pitch.
Callisto Protocol is marketed as, and seems to think it is, a horror game. There are moments where it’s creepy and unsettling, but expecting it to play like a horror game would be a mistake. The game is actually more like an action-horror hybrid, with emphasis on the former in gameplay and the latter in design.
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