Call of Duty: WWII private beta impressions — incendiary shotguns, Gibraltar map, and bayonet grunts

The Call of Duty: WWII private beta is under way, and I’ve been playing for a few hours. That means I’m a veteran at this game, at least as much as anyone else is.

I’ve leveled up to rank 10, mostly by playing matches where I get one kill for every three deaths. That’s about normal for me as far as a kill/death ratio goes. During my play, I’ve fought almost exclusively in the team deathmatch battles on Pointe du Hoc, Ardennes, and the newly announced map, Gibraltar. I’m a longtime Call of Duty fan, and I even liked last year’s Call of Duty: Infinite Warfare, which wasn’t as popular as other games in the series.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.