Call of Duty: WWII hands-on — Gridiron is like football with guns

While Call of Duty: WWII has a very serious single-player campaign about bravery in the Second World War, multiplayer is another matter. It can be a ridiculous romp for esports fans, and that’s exactly how you should think about Gridiron.

The multiplayer mode pits two sides against each other on a map. Each side has a goal, and the object is to grab a ball and move it into your opponent’s goal. The only difference compared to American football or rugby is that you can shoot the other team. If you score, you get seven points, just like in American football. But there are no field goals. You simply pick the ball up and run with it and hope that your teammates have your back.

I’ve played a few rounds of it now, and it usually results in hooting and hollering. When you pick up the ball, you are vulnerable because you can’t shoot. However, if you approach an enemy, you can toss the ball at the enemy. If the enemy catches it, they can no longer shoot you. You get your gun back, shoot the enemy, pick up the ball, and then move on. That’s pretty sweet.

Check out the video for a full round of Gridiron on the docks of London. (Here’s our posts on Nazi Zombies , War mode, R&R, and the D-Day landing)

Call of Duty: WWII is available on November 3 for the PlayStation 4, Xbox One, and PC. The publisher provided GamesBeat with a copy of PS4 edition of the game for this review, and I attended a review event.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.