Into the Dark Aether is the new chapter in Zombies in Call of Duty: Black Ops -- Cold War.

Call of Duty: Black Ops — Cold War impressions of Zombies mode

Activision’s Treyarch studio has once again delivered a Zombies mode in Call of Duty: Black Ops — Cold War. The newest game in the 17-year-old franchise comes out November 13 for PC, PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One.

In this mode, you can play with three other players cooperatively, fighting wave after wave of zombies that emerge from an old World War II Nazi bunker.

The new chapter in the Zombies narrative is called Into the Aether, and the heart of the story is dubbed Die Maschine (“The Machine” in German). The story starts with a flashback from the 1980s to a scene at the end of World War II, when Russian soldiers uncover a radioactive Nazi bunker and find an experiment known as Projekt Endstation. The Russians accidentally set loose the zombies, and an international force tries to contain the outbreak.

You return to the site years later with mercifully modern weapons, including everything from high-powered shotguns that can take out multiple zombies to light machine guns (LMGs) that come straight from your multiplayer loadout for Cold War.

I played some rounds of Die Maschine Endless, where you just keep on going until the zombies finally close in on you. I had to be revived so many times it was embarrassing, but it was a difficult fight because my team chose to spread out over a wide distance and we weren’t talking to each other.

If you coordinate, you can get much better results. Not only is the bunker’s exterior pretty big, but you can also go down a couple of floors and eventually encounter some truly mysterious stuff. So there is plenty of space where you can get caught alone by a zombie horde, with no friends to help you.

The new thing about the game is exfiltration. After you reach Round 10, you can escape through exfiltration every fifth round. A helicopter will show up, and if you can survive long enough, your team can pull out of the infestation and live to fight another day. I almost got out, but somebody or something blew up our helicopter, and we all died.

I also played some two-player rounds of Onslaught, where you are placed in a multiplayer map but can only go into an area that is defined by a mysterious orb. The orb sets a smaller perimeter, where you must fend of the zombies, and it keeps moving around the map. Big zombie bosses start arriving, and I was delighted to earn a Sentry Turret that gunned them down automatically.

Lastly, the game has a top-down arcade version of Zombies, dubbed Dead Ops Arcade, where you just spray bullets everywhere in the hopes of holding off the zombies. It was cute, and I enjoyed it. Zombies veterans will get a kick out of it.

I’m not confident I’ll ever see the end of Zombies mode and find out how the story ends, but it is certainly stressful and entertaining to play.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.