Building on the social aspect of games will expand the metaverse

One of the principles of the metaverse as we currently understand it is that it’s a social space. It’s intended to be a world where we can all socialize regardless of where we are in the physical world. But how are game makers actually going to create such a space? We hosted a panel on the topic at this year’s GamesBeat and Facebook Gaming event, Into the Metaverse 2.

Matthew Ball, managing partner at EpyllionCo, moderated the discussions. He spoke with Anna Sweet and Tanya Watson, CEO and President of Bad Robot Games, respectively. They spoke about the metaverse and VR and how those change the 

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.