An aerial view of Prologue's landscape.

Brendan ‘PlayerUnknown’ Greene interview — Prologue is huge, but here’s the vision for Artemis

Brendan “PlayerUnknown” Greene made news this week as he left Krafton, the company that published his tremendously successful PlayerUnknown’s Battlegrounds (PUBG) battle royale game, and he started a new studio in Amsterdam called PlayerUnknown Productions, funded by Krafton. He further revealed Prologue, a tech demo that his team will create in the coming years. Prologue will be a huge virtual world, with some previously unfathomable dimensions of 64 kilometers on a side. That is as big as open world games get.

But that’s not all. In an exclusive interview with GamesBeat, Greene said that Prologue is just what its name implies. It is a single-player game where you can wander in the wilderness. But it is setting the stage for something bigger: Project Artemis. If Prologue is impossible to build with current game technology, then Artemis will be even more impossible, as an Earth-size virtual world. But Greene is still going to try.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.