Bravely Default wants to make customization mean something in Japanese RPGs

More Japanese role-playing games should offer the player freedom beyond just choosing character costumes and attacks.

But for the majority of Japanese role-playing games, the player doesn’t feel as actively relied on for decision-making between narrative beats. Enter Bravely Default, the upcoming Silicon Studio-developed JRPG for the Nintendo 3DS from Square Enix (it launches Feb. 7). We got a first-hand look at just how much of the game’s core gameplay was at the whims of our imagination in a recent preview opportunity with Nintendo.

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