Borderlands came out 10 years ago, and in some ways, it helped spur a new genre of shooters. Gearbox Software combined the fast action of a Doom or a Duke Nukem with the loot and role-playing game progression of Diablo, and we can trace the roots of Destiny, The Division 2, and Warframe to Borderlands.
And while I see the appeal of these MMO looter-shooters, I prefer playing by myself, in a world full of quests with a more cohesive narrative and a slower pace. Borderlands 3 delivers this, improving its RPG progression and gunplay along the way to its September 13 release on PC, PlayStation 4, and Xbox One. And considering that the Borderlands series sold 5 million copies between publisher Take Two Interactive’s May and August earnings periods (and sold 41 million copies overall), a demand exists for this take on shooters.
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