I’d love to tell you that Blind’s infuriating puzzles are frustrating for the right reasons, but I can’t. Tiny Bull Studios’ efforts to put you in the shoes of a blind person, giving you a taste of what life is like without sight are thoughtfully delivered and will stay with me for long after this review. Sadly, it’s the more traditional design elements that make Blind such a chore to play.
Simply put, Blind’s brand of puzzling, which sees you trying to escape captivity in an enormous mansion, is the antithesis of Torn, a game that favored simple challenges in order to keep the pace flowing. Tiny Bull has gone to great lengths to introduce a varied set of puzzles, but solutions are often so specific that I felt like I was hitting a roadblock every few minutes.
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