Black Desert Online’s big sales show premium-priced MMOs aren’t dead yet

Most publishers have stopped making premium-priced massively multiplayer online games, but the industry still has a number of consumers who want to pay for that content.

Korean publisher Daum Games has sold more than 400,000 copies of its Black Desert Online MMO role-playing game after only a month on the market in Europe and North America. The developer brought the fantasy game to the West in March at $30, $50, and $100 pricing tiers, and it has instantly clicked with a large audience. Daum thinks the game will likely even keep growing its momentum moving forward, which is proof that the MMO market can support more than World of Warcraft and an endless pile of free-to-play competitors. In a gaming market worth $99.3 billion, Black Desert is showing that studios have different paths to profitability.

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