Bejeweled

Bejeweled hits 50M games sold; will the next 50M be free?

Bejeweled hit new milestone as PopCap Games announced today that the 10-year-old casual game has now sold more than 50 million copies.

PopCap isn’t saying how many dollar sales the game has generated since its launch in 2000. But in August, 2008, the privately held Seattle company said that it has generated more than $300 million in revenues. The aim of the game is to match three jewels in puzzle.

Now it’s worth asking: Will the next 50 million copies be free? No one can deny that Bejeweled emerged during a unique time in game history, pioneering the try-before-you-buy business model. The company posted the game for players to try out on portals such as MSN. Then the players could decide whether they wanted to pay $19.99 to buy the game permanently. It was a risky move, but PopCap had to do something different in the midst of the dotcom collapse.

That download-based business model has been fried by the assortment of free content. Downloadable games are now selling for $6.99 and they seem to be losing market share to free-to-play web games and Facebook games. Bejeweled Blitz has debuted on Facebook to give users one-minute challenge games. But it will be interesting to see how PopCap chooses to monetize its games going forward in the age of free.

The company says it continues to sell a copy of Bejeweled every 4.3 seconds and that the game is now one of the ten-best-selling games of all time. Full told, it has been downloaded 350 million times. With free-to-play online versions now available, it’s estimated that a half billion people have played Bejeweled. All of that has allowed PopCap to build a staff of 260.

It’s no wonder that PopCap raised $22.5 million in the fall to expand into social media. We’ll be hearing from John Vechey, co-founder of PopCap, on a panel at GamesBeat@GDC on Next-Generation Social Games.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.