The road to Mad Max game was long and twisted for Avalanche Studios

Whenever the game designers at Stockholm-based Avalanche Studios wanted to build a game, they always pointed to the action-packed thrills of Mad Max. So it’s only natural that they are making the Mad Max video game for Warner Bros.

But Christofer Sundberg, who cofounded of Avalanche in 2003, told me in an interview that it took a while before Warner and Avalanche could figure out what to do together. It took a couple of well-received Just Cause action games before they decided that Avalanche should do the video game based on the new film, Mad Max: Fury Road.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.