The spiritual successor to Eternal Darkness is back on Kickstarter, and the developer has made some major changes both to the game and the crowdfunding campaign.
In the last part of our indie developer interviews, we talk to Casey Carlin, who used to work at Arc System Works, and Kent Hudson, who used to work at 2K Games and LucasArts.
The spotlight on indie developers has never been brighter thanks to innovative games and interesting creators. We talked to five devs from the San Francisco Bay Area to find out why they decided to take the plunge.
We take a look at three real-time strategy games on mobile -- Champs: Battlegrounds, War of Nations, and Solstice Arena -- that developers specifically designed for the hardcore gamer.
Triple-A games weren't the only ones who had sequels at E3. A few prominent indie game developers also had something to show off. And so far, their games are looking pretty good.
GamesBeat spoke with Koichi Hayashida and Yoshiaki Koizumi at E3 to find out how Nintendo keeps its legendary mascot feel fresh and exciting from one Mario game to the next.
Kensuke Tanabe, the producer on Donkey Kong Country: Tropical Freeze, tells us his about his ideas for a new Metroid game as well as his burning desire to make a game about Tingle, one of the most-hated characters in Nintendo's roster.
Retro Studios is known for its stellar work on the Metroid Prime and Donkey Kong games. It's also based in Austin, Texas. So naturally, we asked Retro president Michael Kelbaugh what its favorite BBQ place is.