After solo indie developer Lucas Molina released his quirky love-themed dungeon-crawler Roguemance in February, he turned toward his first love: history. Molina received his...
Augmented reality and virtual reality consulting firm Digi-Capital reported earlier this year that AR/VR startups raised over $3.6 billion in funding during a 12-month...
In December, the world’s first exhibit of lesbian, gay, bisexual, transgender, and queer (LGBTQ) digital games history will open at the Schwules Museum in...
Microsoft today reported earnings for its fourth fiscal quarter of 2018, including revenue of $30.1 billion, net income of $8.9 billion, and earnings per share of $1.14 (compared to revenue of $23.3 billion, net income of $6.5 billion, and earnings per share of $0.83 in Q4 2017).
Though what's here is decidedly imperfect, it's still worth playing. The visuals remain compelling, the music is as powerful today as when it was released, and the task of clearing baddies from webs continues to be challenging -- and generally quite fun.
We interviewed Stuart Whyte, the director of VR product development for Sony's London Studio, to learn about the conceptual and technical upgrades that went into Blood & Truth.
The new book Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online collects 35 interviews with players, volunteers, and developers of the grandfather...