Astarion the tiefling: Swen Vincke on iteration in Baldur’s Gate 3 | GDC 2024

Baldur’s Gate 3 was the figurative belle of the ball at this year’s Game Developers Conference — in the sense that it drew the admiration and approbation of most of the attendees, and in the literal sense that it won Game of the Year at the GDC Awards. Several of the game’s developers from Larian Studios spoke at GDC panels about the process of making and marketing the game, but one of the most extensive was director Swen Vincke’s talk about the process of iteration in the game’s creation.

Vincke spoke openly about several of the challenges that Larian faced while working on the title, including extracting its Russian team when the war in Ukraine began, and how it was forced to move around its launch date in response to Starfield. Vincke maintained that the game’s robust size, however, was not the major stumbling block in the game’s development. “Size doesn’t matter if you don’t let it compromise your vision.”

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.