Armikrog’s claymation style is screwing with my head

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It’s the weekend before Game Developers Conference, and I am hunched over my monitor repeatedly wiping the time scrub on the Armikrog trailer over the same few frames of animation. My eyes are locked on the star of Armikrog (coming to PlayStation 4, Wii U, PC, Mac, and Linux later this year), an alien who has crash landed on a strange planet, crossing a room where light from a window is bouncing off of the contours of his body. With each pass of the walk cycle, I become more obsessed with that damned light.

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