The AppsFlyer team

AppsFlyer measures in-app advertising for Facebook gaming campaigns

AppsFlyer announced it can measure the results of in-app advertising on Facebook gaming campaigns, tracing the growth of revenue associated with a group of users for an app or game to the advertisement that attracted them.

By doing this, AppsFlyer and the Facebook Audience Network are able to calculate the return on advertising spending for game developers or publishers advertising their games. With that, game and app developers are able to more precisely optimize their user acquisition strategy, improving their spending efficiency and assessment of lifetime value (LTV) of users, AppsFlyer said.

This provides gaming and app developers with better tools to acquire quality users. It also helps them understand the ideal experience for those users and ensure long-term engagement and revenue. With the constant growth in the gaming market, greater transparency into in-app revenue is becoming essential for gaming optimization success, AppsFlyer said.

AppsFlyer is able to make the connection between the monetization network, the user acquisition channel, and the mobile attribution data. (The latter is a measurement of which users came from which source, and is the data AppsFlyer began with after launch.) Tracing these connections enables AppsFlyer to tie back the revenue generated to the user acquisition network, thus providing a more holistic, accurate, and complete picture of a customer’s return on investment (ROI).

Previously, monetization revenue from a user acquisition campaign could only be calculated based on averages, leaving gaming marketers to make decisions with incomplete data, AppsFlyer said. Facebook’s API allows for a more precise measurement of the ad revenue generated by a specific cohort of users, yielding a more accurate calculation.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.