Minecraft in AR

Microsoft unveils Minecraft AR at Apple’s WWDC

Apple showed off its updated augmented reality platform at its Worldwide Developer Conference (WWDC) keynote event today. Apple has a new version of its AR platform, dubbed ARKit 3.0, and Microsoft showed how it could bring Minecraft to life in AR using the new features.

Motion capture is part of ARKit 3.0

Onstage, Microsoft showed how you can use your iPhone to add a layer of augmented reality animations on top of a scene in Minecraft Earth. You can, as you can see in the picture above, add your own body into the 3D space of a Minecraft scene.

Apple has been a steady supporter of AR. Last year, Apple showed off a game called Swift Shot as a freebie for developers to demonstrate an app running on ARKit 2.0. Now Apple has added the ability to occlude a person, which means it can insert animations in a 3D scene with a real person. If those animations get in front of a person, they will automatically hide that part of the person, in real time.

ARKit 3.0 got its debut at WWDC 2019

Apple has also added motion capture, which allows an iPhone to capture your body so that it can be added to an AR scene and be manipulated as a movable animated object. It’s now easier to build interactive AR experiences, and you can use an a built-in AR content library. Apple says the ARKit 3.0, RealityKit, and Reality Composer tools will make it a lot easier for developers to create compelling AR experiencers.

ARKit now has the ability to occlude people in an AR scene in real time.

You can create in Xcode, or you can use the AR creation tools within iOS itself, so you can see what the end product will look like by creating it within the same platform.

Apple said its AR animations will now be enhanced with photorealistic rendering, environment and camera effects, animation, physics, audio, and Swift API integration.

No AR hardware

Minecraft Earth demo at WWDC 2019.

It’s been a long period of investment, but Apple still isn’t quite ready to show off its rumored AR hardware.

Apple announced ARKit at WWDC 2017 and shipped it in September 2017. It rolled out a 1.5 update in the spring that improved the way it maps the user’s environment.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.