Tim Cook of Apple

Apple ecosystem challenges: Epic v. Apple, IDFA, privacy, and payments

Apple has one of the world’s biggest gaming ecosystems with $47 billion of spending in 2020, according to measurement firm Sensor Tower. And while it doesn’t have a game business, its share of gaming revenues thanks to its 30% take was $14.7 billion last year.

That’s one of the reasons Epic Games sued Apple for antitrust reasons. Add to that controversies around the Identifier for Advertising (IDFA) and alternative payments and it has presented a challenging platform for game companies to navigate.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.