Braving Britannia

‘Anything but Ultima Online’: Keeping the role-playing classic running

The new book Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online collects 35 interviews with players, volunteers, and developers of the grandfather of massively multiplayer online PC games Ultima Online, exploring how their lives were shaped, changed, or altered by their experiences. The following is an excerpt from Chapter 6, “The View from 10,000 Feet,” featuring an interview with the game’s former producer Rick “Stellerex” Hall.

Anything but Ultima Online

Over his prior 18 months at Paragon Software, Rick “Stellerex” Hall had found working in the video game industry enjoyable and when the company rebooted as Take-Two Interactive in 1993, he added some extra responsibility to his plate. By 1999, he’d been promoted to designer/producer, running day-to-day operations for the 40-person studio.

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