Animoca Brands signs deal with Tencent to distribute a mobile game in Asia

Animoca Brands has signed a deal with Asian gaming giant Tencent to distribute the Armies of Dragons tower defense game in Asia on the WeChat social messenger platform.

Asia Pacific is considered the world’s largest market for the mobile game industry. In 2014, the region’s 760 million mobile gamers generated $13.6 billion in revenue, accounting for 55 percent of the global mobile gaming market, according to the 2015 Global Mobile Game Industry Whitebook.

The deal is an interesting experiment, as Animoca Brands had previously launched Armies of Dragons last year and got 750,000 downloads. Now it’s angling for more — and since Tencent is the world’s largest gaming company and happens to own WeChat, which has 600 million users across Asia, this should result in more players for its game.

Under the deal, Animoca Brands will use Tencent to exclusively distribute its mobile game in markets such as Hong Kong, Indonesia, Malaysia, Singapore, and Thailand. WeChat has had more than a billion downloads to date, and it added 50 million users last quarter. And since players in Asia download games through third-parties such as chat apps more than they do from app stores, it’s important for publishers to be on these platforms.

The companies will share revenue from in-game purchases for the medieval-themed tower defense mobile game. It launch in the five countries in November, and it will help Animoca Brands expand its distribution channels and drive user acquisition and in-app purchases.

Hong Kong-based Animoca Brands is traded publicly on the Australian Stock Exchange. It makes titles such as a Garfield game and one based on Paris Hilton’s life. All told, Animoca Brands’ games have been downloaded more than 140 million times.

The deal includes the right of first negotiation to exclusively publish and distribute sequel titles or games substantially similar to Armies of Dragons.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.