Amplitude deftly revives its old-school rhythms for 2016

Rhythm games have moved on from the likes of the original Amplitude. Released back in 2003 for the PlayStation 2, the original Amplitude (itself a sequel to the game Frequency) had you chasing high scores as you mellowed out to some trance, electronica, or techno music and pressed buttons in sequence on a controller.

Since then, rhythm games have changed: Rock Band 4 harnesses the power of a digital jukebox to get groups of people together; Guitar Hero Live replicates the feeling of being an MTV junkie; Audiosurf feels like a nod to the computer age’s ability to let us listen to any song, anywhere, any time. A remake of a game like Amplitude couldn’t be more behind the times. People may still want to get high scores and get better at rhythm games, but that aspect has taken a backseat to simply enjoying the music the games offer in new ways.

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