Amazon helps game devs make money through self-serve T-shirt sales

It might not be that easy to make money in a free-to-play mobile game. But you’ll have an easier time than ever making bank on T-shirts.

E-commerce giant Amazon is announcing Merch by Amazon, a self-service program that allows anyone to create branded T-shirts that are designed and produced by you and sold and shipped by Amazon. The program is primarily targeted towards app and game developers, but anyone who wanted to create a T-shirt on demand and sell it on Amazon.com could use the service. They would just need to register for a Merch by Amazon account on the developer portal.

This could actually be a really cool way to monetize a game or app. Players have become notoriously stingy about buying something in a game, with perhaps 2 percent of a game’s audience opting to do so. But a T-shirt is a tangible item that could contribute nicely to a game developer’s profits. It’s sort of like the affinity we all used to have for those Angry Birds T-shirts — except now we can get one based on an indie game.

This T-shirt print-on-demand service allows you to escape inventory pile-ups and sell only the shirts that your customers want to buy. For every T-shirt sold, you earn a royalty. And the more shirts you sell, the higher the royalty is.

You set up your own Merch by Amazon account, upload the art for the T-shirt, and submit. Amazon takes care of the rest. In a matter of hours, your custom T-shirt is available for sale worldwide on Amazon.com. Once you’ve created your custom T-shirts, Amazon lets you promote them inside your game on the Android, Fire OS, or iOS versions via Amazon Mobile Ads.

“We can poll our Facebook fans for t-shirt ideas on a Monday and be selling it on Wednesday. This is a ridiculously fast turn-around and lets us give our players exactly what they want,” said Bryan Mashinter, game director of Backflip Studios, the creators of DragonVale, in a statement.

With Merch, you can set your T-shirt price and see your potential profit.
With Merch, you can set your T-shirt price and see your potential profit.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.