Adult Swim releases Owlchemy’s Rick and Morty: Virtual Rick-ality

Adult Swim Games and Owlchemy Labs are releasing Rick and Morty: Virtual Rick-ality, a virtual reality game based on the Rick and Morty sitcom on the Cartoon Network.

The “this multidimensional and incredibly immersive virtual reality experience” is available today for HTC Vive and Oculus Rift headsets on Steam and Oculus Home for $30. It carries on the cartoon-like absurd VR style of Owlchemy, which published the hit VR game Job Simulator. That game generated more than $3 million in revenue — a rarity in the young VR sector.

Rick and Morty in VR

You interact with Rick and Morty in 3D. You probe, prod, throw and smash items like the Plumbus Teleport around rooms to find hidden objects. Both Adult Swim Games and Owlchemy said they tried to push the boundaries of what was possible in VR.

“It was a privilege to work with the teams at Rick and Morty and Owlchemy,” said Jeff Olsen, vice president of Adult Swim Games, in a statement. “We could not have asked for a more successful collaboration, or a better way to demonstrate Turner’s commitment to creating innovative fan experiences beyond the series.”

Rick and Morty in VR

“We really believe fans are going to lose their minds at what we’ve developed,” said Owlchemy Labs CEO Alex Schwartz in a statement. “It’s been an incredible experience to develop for one of our favorite shows and see the joy on players’ faces when they get to explore Rick’s garage in VR, physically step through portals, and interact naturally with their hands in the world they’re already so familiar with. Players are interacting with the world of Rick and Morty in a way only possible in virtual reality, and they love it!”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.