Adobe acquires Oculus Medium VR sculpting app

Adobe is the new home for the Oculus Medium sculpting app, which Facebook originally launched three years ago.

The surprising move raises intriguing questions about the ongoing strategies in VR and AR by some of the world’s largest creative and technology companies. Medium was seen as a groundbreaking sculpting app on the PC-based Rift headset when it launched and has been updated a number of times over the last three years.

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