Acquiring users for mobile games isn’t the sexiest part of the game industry. But it’s a critical one. And so I was happy to get caught up on the subject of the highly automated and strategic process of acquiring new users through mobile advertising campaigns.
I moderated a panel on the subject at Adjust’s Mobile Spree event in San Francisco. It got a lot of attention, as mobile gaming is a $70 billion market, and it is the biggest part of gaming. And games account for 10% of time spent on mobile devices, but 74% of revenue in the mobile game industry.
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