Globally, 2.6 billion people spanning across geographical regions, generations, and socioeconomic backgrounds take part in digital gaming. This is a big portion of our world’s population, so unsurprisingly, it doesn’t — and shouldn’t — stop at players with disabilities. In fact, approximately 92% of people with impairments play video games, and there are more than 33 million gamers with disabilities in the U.S. alone.
Undoubtedly, no game developer or hardware designer would shun the idea of making sure that everyone who wants to can play their video games. Yet despite this, making games and hardware more accessible has really only just laid its foundations firmly on the radar of many of the big game developers and manufacturers.
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