A Way Out review — a jailbreak that doesn’t f*** the Oscars … but comes close

I’ve finished playing the new two-player co-op game A Way Out from Electronic Arts and development studio HazelightJosef Fares, the writer director of the game, comically told me that “you can break my legs” if I didn’t like the game. This story about two convicts who escape from prison together turned out to be an enjoyable tale that was worth the long wait. I’m glad I won’t have to break his legs.

As it was a two-player game, I played it on a PlayStation 4 with my friend Gary Roberts, who took a vow of silence not to talk about it until this review appeared. He kept his promise and I won’t have to break his legs either (though he kind of did that to himself). We played it on my couch in one seven-hour sitting. The game comes out as an EA Originals title on consoles and PC for $30 on March 23.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.