Game company acquisitions have seen a boom this year, with $25 billion in mergers and acquisitions so far to date. China’s Giant acquired social casino game maker Playtika for $4.4 billion, Tencent bought 84 percent of Clash Royale maker Supercell at a $10.2 billion valuation. But investments have dropped off, and many one-time game investors have moved into investing in non-game augmented reality or virtual reality startups.
It seems like a disconnect. At GamesBeat 2016, we asked a panel of seasoned venture capitalists why they keep investing in games when other VCs have moved to other pastures in search of unicorns.
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