A quick survey of virtual reality apps beyond gaming

Disclosure: The organizers of Quo Vadis paid my way to Berlin, where I am moderating a panel on gaming. Our coverage remains objective.

Virtual reality has been billed as the next big thing for gaming. It is expected to be a $30 billion segment of a larger $150 billion augmented reality/virtual reality market by 2020, according to technology advisors Digi-Capital.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.