Sci-fi game makers aim to bring back the 3D space combat of Descent

For old timers like me, the classic computer game Descent was a novel experience that depicted spaceship combat in full 3D for the first time. Now, Descendant Studios has acquired the rights to the old game and it is rebooting the franchise as Descent: Underground. The Austin, Texas-based company wants to raise $600,000 in a Kickstarter crowdfunding campaign.

Eric “Wingman” Peterson, head of Descendant Games, loved playing the game when it first came out, and he wants to bring it back with modern 3D graphics and six-degrees-of-freedom gameplay for the PC. The original Descent featured the ability to fight other spaceships in tunnels in an asteroid mining belt, and the game sold an estimated 25 million copies. But Peterson said in an interview that he wants to beef that up with voxel technology, which enables destructible environments and customizable chips.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.