Prior to LittleBigPlanet 3, a LittleBigPlanet game creator’s imagination was only limited by three layers of depth along the z-axis. That’s three degrees in which Sackboy and his friends can move toward and away from the screen. Sony and developer Sumo Digital is not messing around with LittleBigPlanet 3. They’re jumping to 16 layers.
We have to go deeper
One cannot underestimate how this expanded depth will fundamentally change how LittleBigPlanet levels are made and played. With additional layers come a variety of ways to transition from layer to layer, whether it’s using slides, jump pads (with predetermined jump arcs) or other means. Even though LittleBigPlanet 3 is only in beta, I’ve seen how this system of layers can create something as a inventive as a tunnel-based space shooter, not something you normally associate with this series.
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