Bandai Namco unveils Tekken 7 fighting game with visuals using Unreal Engine 4

Confirming leaks, Bandai Namco unveiled the first details of the Tekken 7 fighting game at an event in Las Vegas today. And it’s going to have visuals powered by Epic Games’ Unreal Engine 4.

The game’s first trailer was shown off at the Evolution Championship Series (EVO) fighting game tournament held in the Westgate Las Vegas Hotel & Resort.

“The power and flexibility means that we can focus our efforts on making Tekken 7 the best possible game without worrying about spending time creating a stand-alone graphic engine,” said Katsuhiro Harada, Tekken series executive producer and game director at Japan’s Bandai Namco, in a statement. “With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring Tekken 7 to any platform we desire.”

Harada took the stage to talk briefly about the game, which is one of three titles that he is working on.

“The Tekken franchise is beloved, and we couldn’t be more excited to be working with the talented team at Bandai Namco,” said Taka Kawasaki, studio head at Epic Games Japan, in a statement. “This marriage is perfect – the most powerful engine in gaming along with one of the most enduring brands in fighting games. We have no doubt that these forces coming together will yield fantastic results.”

The trailer shows a woman seated in a temple, speaking to Kazuya about stopping Heihachi. No gameplay was shown, and the company promised more at the San Diego Comic-Con event in late July.

 

 

 

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.