A first person perspective shot of Borderlands The Pre Sequel gameplay.

Who’s behind the wheel on development for Borderlands: The Pre-Sequel? Everyone

When Borderlands: The Pre-Sequel was announced on April 9, Gearbox Software said it was being co-developed by themselves and 2K Australia. That seemed pretty clear. But then stories were written in the press that made things sound a little murkier. 2K Australia was solely in the driver’s seat. 2K Australia was mostly in the driver’s seat, but it was collaborating with Gearbox. So when I interviewed 2K Australia’s general manager, Tony Lawrence, and Gearbox’s franchise director for Borderlands, Matt Armstrong, after a hands-off preview of the game at PAX East, I said I was trying to get a sense of who was responsible for what.

“So are we,” said Armstrong. “It’s actually, it’s working really well, but it’s something complex. And intricate. But it’s really hard for us to answer a question on that. ‘Who’s doing what?’ We’re making it. We’re doing it together.”

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