China’s CrossFire shooter is bigger than League of Legends and World of Tanks

China’s Tencent scored big with free-to-play games in 2013, with its CrossFire shooter holding the No. 1 position of the year and its League of Legends holding the No. 2 spot in revenues, according to market researcher SuperData Research on the communist nation’s multibillion-dollar PC game market.

Meanwhile, in the U.S., digital games grew 11 percent in revenues to $11.8 billion thanks to the rise of mobile and free-to-play games.

China’s top 10 free-to-play games, where players play for free and pay real money for virtual goods, generated $3.6 billion in revenue in 2013. CrossFire, made by SmileGate and published by Tencent, made $957 million in revenue, while League of Legends (developer Riot Games is now a Tencent subsidiary) came in at $624 million.

SuperData chief exec Joost van Dreunen said in a statement that “Tencent continues its dominance in the space with CrossFire and League of Legends, good for a combined annual gross of $1.58 billion, and staying ahead of Nexon, which holds three of the top 10 slots with a combined worth of well over $800 million.”

Wargaming came in at No. 4 with World of Tanks, which generated annual revenues of $372 million. NCSoft’s Lineage I, now in its 14th year, generated $257 million in revenue.

“Despite its chronic subscriber loss, World of Warcraft managed to generate $213 million in micro-transaction sales in 2013,” he said, in addition to its subscriber revenue.

Electronic Arts’ Star Wars: The Old Republic earned $139 million in additional revenues in 2013. In December, U.S. digital game sales hit $1.2 billion, up 36 percent from $862 million.

In the U.S., free-to-play online games grew 45 percent from $1.99 billion to $2.89 billion in 2013. Subscription revenues were $1.12 billion, down 19 percent from 2012. The U.S. mobile game market was $3.06 billion in 2013, up 28 percent from $2.39 billion. In December, mobile games were $317 million in December, up 16 percent from November.

The social games segment shrank 21 percent to $1.81 billion as social gamers shifted over to mobile. And the downloadable content market for bot PC and console games was $2.87 billion, up 13 percent from a year earlier. December DLC sales were $379 million, up 71 percent from a year ago.

SuperData's top 10 online games of 2013
SuperData’s top 10 online games of 2013

 

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.