New game technologies are sprouting practically every day, even as Microsoft and Sony are just about to launch their brand new video game consoles.
Sean Hollister
When the new generation of video game consoles arrive this holiday season, they won’t be alone. The PlayStation 4 and Xbox One will compete with smartphones and tablets, with set-top-boxes, and with a new wave of personal computers touting virtual reality and motion control. Just over the horizon lies the Steam Box and the potential of
Linux as a game platform, while cloud gaming suggests that gamers might eventually not need a box at all. VR? AR? 4K? 3D? We’ll sit down with two industry veterans to try to predict which technologies will make waves this generation, and which will fade away.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.