Wii U players could get an unfair advantage in Call of Duty: Black Ops II multiplayer

Nintendo fans won’t get to play Call of Duty: Black Ops II on the Wii U until Sunday, when the new game console formally launches. That’s five days after tonight’s Call of Duty launch on the PC, Xbox 360 and PlayStation 3.

But Activision Blizzard has given Wii U players, who have the benefit of playing the game using Nintendo’s new tablet-like controller, a little treat. In multiplayer games, you will be able to look at your minimap on the upper left corner of the big screen to see who is nearby at any given moment. But you can also look down at the tablet screen and see enemy and friendly player movements on the entire level map. This allows you to get much better situational awareness about where everybody is at any given moment.

Of course, Black Ops II’s multiplayer isn’t cross-platform, so this “advantage” would apply only when playing against those who aren’t using the GamePad controller.

But it has a catch. With every advantage comes a counterweight. I tried out the Wii U version of Call of Duty: Black Ops II at a preview event. It’s harder to play with your hands so far apart on the GamePad tablet, and it’s heavier than a normal controller, so it definitely takes getting used to. Since you have to relearn how to play with the Wii U tablet controller, that erases any advantages you might get.

You also get a benefit with the tablet. Two players can play the same version of Black Ops II in the same room, but they won’t have to split the screen. One player can look at the big screen, while the other can see different images in the same game by looking at the tablet.

This fairness issue is important, given that Activision Blizzard usually gets about 20 million customers a year for Call of Duty games, and making the game available on the Wii U is an important part of expanding the market. (Check out our interview with Nintendo’s Scott Moffitt on the Wii U launch).

[Image credit: Dean Takahashi]

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.