Game designer Phil Blood has sacrificed eight years and three million dollars to create the massively multiplayer online role-playing game of his dreams.
And Citadel of Sorcery certainly sounds like a dream. It features a classless character progression system and novel-length quests in a game world roughly the size of a planet (900,000,000 sq. kilometers). That world constantly changes; time is always moving forward. Nonplayer characters age and die, towns that burn down stay burned down, and every monster has a purpose beyond being experience fodder. Even the plant life evolves over time.

Unlock premium content and VIP community perks with GB M A X!
Join now to enjoy our free and premium membership perks.