Citadel of Sorcery screenshot

Citadel of Sorcery is the most ambitious game you’ve never heard of (interview)

Citadel of Sorcery screenshotGame designer Phil Blood has sacrificed eight years and three million dollars to create the massively multiplayer online role-playing game of his dreams.

And Citadel of Sorcery certainly sounds like a dream. It features a classless character progression system and novel-length quests in a game world roughly the size of a planet (900,000,000 sq. kilometers). That world constantly changes; time is always moving forward. Nonplayer characters age and die, towns that burn down stay burned down, and every monster has a purpose beyond being experience fodder. Even the plant life evolves over time.

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