Global games revenue breached $200B in 2025 | Newzoo

Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

The global games market passed $200 billion in revenue for the first time in 2025, according to the latest report from Newzoo. The company published its latest quarterly update to the Global Games Market Report, in which it revealed that, according to its analysis, the titular market closed at $201.6 billion in 2025.

That figure represents the first time that the market has breached the $200 billion threshold, far above the estimates. The report reveals that that PC delivered the strongest growth rate of 12% year-over-year, driven by “a broad premium slate spanning price tiers” from major triple-A releases to mid-priced games. Console revenues grew by 2.8% and mobile grew by 10.7%.

The report also noted that premium spending has increased across both console and PC, with full-game spending growing by 25%. Microtransactions, on the other hand, are not up across all platforms, falling by 4.6% YoY thanks to decreased engagement in games like Fortnite.

Credit: Newzoo

In the major regions, Newzoo noted that North America has fallen below the global average in year-on-year growth rates at 5.7%. The Middle East and Africa, on the other hand, was the fastest-growing region at 15%, while Europe grew by 10.7% thanks to a very high rate of PC adoption growth.

Newzoo’s report also predicts what the market will look like in the years to come, with a growth rate shaped by Grand Theft Auto VI, the component shortage and mobile monetization. The memory costs, in particular, are affecting every platform, “driven by AI infrastructure buildout competing for the same DRAM and NAND supply as consumer hardware.”

Grand Theft Auto VI appears to be the major tentpole of the year, in the Newzoo report as in all other metrics. The report calls it “the year’s defining commercial catalyst,” adding, “without it, or if the release slips, the [console] platform would likely underperform year over year…the title should also drive current-generation console adoption.”