Paramount announced Paramount Games Studio, a unified gaming studio built on captivating storytelling, immersive gameplay and bold, fan-first innovation.
Tony Driscoll will be president of the studio, as well as executive vice president of corporate strategy and development.
On top of that, it announced Teenage Mutant Ninja Turtles: The Last Ronin and revealed details of Avatar Legends: The Fighting Game.
Designed to transform world-class intellectual property into immersive franchise experiences, the new studio includes all Paramount and Skydance gaming studios, including Skydance Interactive and Skydance New Media, built on a single conviction.
It’s focused on the idea that the franchises fans love most deserve games built by people who love them just as much. Paramount Games Studio is being led by a seasoned executive bench with deep experience across triple-A game development, global publishing, and entertainment leadership. The executive team includes:

(photo: Alex J. Berliner/ABImages)
- Tony Driscoll, president, EVP of corporate strategy and development. He has over two decades of senior leadership experience spanning entertainment, media, and emerging technology, including roles at Epic Games, Warner Bros., AT&T, and Disney. He will help with the integration of Warner Bros. Discovery once that merger is approved.
- Dan Prigg, Executive Vice President, Head of Games – extensive gaming industry experience leading interactive entertainment businesses, including senior roles at Scopely and Unity.
- Shawn Kittelsen, Senior Vice President, Head of Creative & Production – acclaimed creative and narrative leadership across major franchises, including Mortal Kombat 11, Injustice 2, The Walking Dead, and Invincible at NetherRealm Studios and WB Games.
- Andrea Silvers, Senior Vice President, Marketing and Communications – industry veteran who focuses on building community-first marketing ecosystems, including leadership roles at Electronic Arts, EA Sports, Xero, and DocSend.
- Kara Bilkiss, Senior Vice President, Business Development and Licensing – highly experienced, results-driven gaming executive across XR, PC, console, and mobile platforms, including previous roles at Rogue Games and Sony Pictures.
- Ray Davis, Senior Vice President of Engineering – veteran engineering leader who has helped shape major gaming franchises and breakthrough technologies through senior roles at Epic Games, Microsoft and Drifter Entertainment, with key contributions to Gears of War, Unreal Engine 4, Xbox, Kinect, and HoloLens.

(photo: Alex J. Berliner/ABImages)
“This division launch marks a meaningful evolution in how we think about games – not as an
extension of our business, but as a core pillar of our content strategy alongside film, television,
and streaming,” said Driscoll, the new president of Paramount Games Studio, in a statement. “We are committed to creating exceptional games for every type of player, from casual to triple-A, and building enduring experiences across our beloved Paramount IP and original worlds that deepen fan engagement and drive long-term growth.”
With a heightened focus on high-quality games and immersive franchise experiences, Paramount Games is revealing several new titles, with more to follow shortly.
Teenage Mutant Ninja Turtles: The Last Ronin
Revealed during the Summer Game Fest showcase, Teenage Mutant Ninja Turtles: The Last Ronin is a triple-A action-adventure game being developed by Platinum Games and published by Paramount Games.
Based on the popular comic book series, TMNT: The Last Ronin follows the last surviving Ninja Turtle as he embarks on a desperate mission for vengeance. TMNT: The Last Ronin will be available on consoles and PC.
In tandem with the trailer reveal of TMNT: The Last Ronin at Summer Game Fest, Paramount Games is launching a limited-edition BossLogic merchandise collection, featuring The Last Ronin-themed apparel and collectible poster art. The collection is available now at thelastronin.com while supplies last.
Fans also now have exclusive access to a 10-page preview of the comic “The Last Ronin: Training Day” by Kevin Eastman and Tom Waltz, with art by the Escorza Brothers and Ben Bishop.
In stores on July 9, 2026, “Training Day” is a one-shot prequel set between issues No. 3 and No. 4 of “The Last Ronin,” focusing on Michelangelo during a 24-hour period as he trains Casey Marie Jones, the daughter of April O’Neil and Casey Jones. Fans can access the preview by signing up for email alerts on thelastronin.com.
Avatar Legends: The Fighting Game

Gameplay Group International and PM Studios, in collaboration with Paramount and Avatar Studios, present Avatar Legends: The Fighting Game, developed with Nickelodeon Animation Studios. This fast-paced, 1v1 fighter, set within the iconic worlds of Avatar: The Last Airbender and The Legend of Korra, Avatar Legends: The Fighting Game delivers fluid combat, expressive bending abilities, and competitive gameplay designed to engage both seasoned fighting game players and newcomers alike.
Featuring an original canon Story Mode and an emphasis on fluidity, responsiveness, and online integrity, the game delivers an experience that is immediately accessible, yet deeply rewarding for those who strive for mastery, allowing players to step into their roles as their favorite iconic characters from the franchise.
Avatar Legends: The Fighting Game will be available for pre-order beginning July 2 for $29.99 on PC via Steam, with other platforms to come.
“We’re super excited about The Last Ronin, which we are publishing and co-developing with Platinum Games,” said Prigg, in an interview with GamesBeat. “We’re talking about Paramount Games as a new organization, which is post Skydance, post Paramount.”
He said he was also excited to have Avatar Legends: The Fighting Game coming out. And there are more games in the works.
For The Last Ronin, the Platinum Games connection seemed like a great combination of the right team and the right IP to make “something awesome,” Prigg said.
Prigg said that Paramount Games is very involved in the process since the team knows the IP.

(photo: Alex J. Berliner/ABImages)
“We also have our own executive producer and executive writer. Shawn Kittelsen himself is also helping write The Last Ronin, and so we’re very involved at that level, and I think that’s why it makes sense for us. No one’s gonna be more passionate about the brand than we are, and so we just want to make sure that we’re putting that passion forward,” Prigg said.
Before now, Paramount focused on licensing. But with the combination with Skydance (and soon possibly Warner Bros.), it now has internal game development studios.
Neither Skydance nor Paramount had a publishing organization, and so Prigg said the companies are now forming that combined capability, with internal development, co-development with publishing, and licensing all under Paramount Games. Previously, licensing was handled by Paramount Consumer Products.
“We were very clear that games should be under games, so this is how we’re able to manage the entire slate,” Prigg said. “We had some people on the Skydance side that were focused on publishing, and we’re going to continue to expand that.”
Now the company is figuring out what games to greenlight, such as the TMNT: The Last Ronin title and Avatar Legends: The Fighting Game.
“We continue to look at every single opportunity, every single franchise, and say what team can we work with that can bring the best out of it, whether it’s internal or external. We’re not really precious about how only we can do this, and I think that would be naive on our part. It’s like we want to find the best studio that can actually make the best game for our brand.”
“Based on one of the most popular TMNT comics right now, The Last Ronin is a much darker version of the Teenage Mutant Ninja Turtles, and so we’re definitely leaning into that side of it,” Prigg said.
The portfolio of franchises under Paramount covers a variety of quadrants when it comes to markets, with multiple audiences at multiple age ranges, he said. The team wants to make something that feels fresh.
“[The Last Ronin] is something that the audience has been screaming for for years, based on the fantastic comic series. And so, again, we also want to make sure that we’re giving it the proper weight behind it,” he said.
He noted that Paramount has a ton of IP and franchises. In time, games will address more of that portfolio, whether it’s PC, console or other games.
“We’re also a firm believe that games is a great place where IP and stories can originate from — not just from TV and film,” Prigg said. “Games truly is the deepest level of engagement for fans, and I think we recognize that as a company, and we want to continue to grow that relationship and create the fandom. I think for us, as gamers who makes games, we firmly believe that this is something that we have to continue to do with our audience.”
Prigg said the team will also think about which game franchises can be turned into movies and TV shows, as they have plenty of talent that operates in that direction.
As far as internal or external studios go, Prigg said, “We are looking at that currently and seeing what makes sense. Obviously, there’s a ton of great studios around the world that we would love to partner with. Is there is there a studio that does something really well that we think that we want to have a longer engagement with, that’ll make sense, but we’re still just trying to finish our integration and focus on the games we’ve got right now and start to ramp up a few and keep building from there.”
Prigg has formed the executive team and he isn’t going to greenlight everything and schedule a fixed number of games per year.
“If you look at it that way, then you end up forcing yourself making content that you may not be ready to do yet. I’m approaching it mostly from a let’s ramp up our internal resources first, just figure out what games we want to make, and what does that look like,” Prigg said. “Versus the top-down view. I’d much rather be able to deliver on the product that we say we’re going to do, versus promising product that we [can’t do].”