Goko pulls down online game portal after high-publicity launch

Goko launched its HTML5 game portal last week with a lot of fanfare in many publications, including VentureBeat and Mashable. But two days later, it had to shut down the site. Whoops!

Goko had positioned itself as a competitor for social game giant Zynga and as a big advance for online board games built in the HTML5 format, the lingua franca for the web. Games using that programming language can run on both computers or mobile devices.

In a statement, the company said, “As you probably know by now, the first 48 hours of Goko’s public life didn’t go well. As we moved out of beta and into the live world, we learned that we had problems with our backend and [that we] weren’t able to scale fast enough to support the load. As a result, we experienced numerous problems and created a really bad experience for the fans trying to access our games or even get on our website.”

The Redwood City, Calif.-based company added, “We sincerely apologize to the fans trying to play our games and to the broader tech and HTML5 communities that showed so much support for our vision at launch. We’ve made the decision to roll our games and game site back into beta for testing. We will go live again when it’s ready. That might be in a few days or a few weeks; we’re not sure yet.”

Among the disappointed fans were those who were eagerly awaiting Rio Grande Games’ Dominion and Mayfair Games’ Catan World (pictured above). The service went up on Thursday, August 16 and was so shoddy that the company pulled it offline by Saturday, August 18. The portal will have a number of games that can utilize common features, like leaderboards, achievements, player authentication, and purchasable virtual goods.

Developers who use the Goko software development kit can either create their own, brand-new titles or build games based off of one of Goko’s many licenses — or at least when the portal is ready to launch again.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.