Porsche adopts in-car gaming with AirConsole

AirConsole, the in-car gaming platform that lets you play games in a car, is arriving in the new Porsche Macan later this year.

This collaboration will bring a curated library of casual, multiplayer games into Porsche’s entertainment environment, offering new ways for passengers to stay connected, engaged, and entertained either while parked or on the go, all controlled by their smartphones.

“Our collaboration with Porsche is a powerful signal of how quickly AirConsole is scaling in the automotive industry. In just two years since launching our in-car platform, we’ve partnered with some of the world’s most respected car brands, now including Porsche. This momentum confirms that gaming has a meaningful place in the future of mobility, and we’re proud to be leading that evolution,“ said Anthony Cliquot, CEO of AirConsole, in a statement.

Porsche and AirConsole will provide further insights into their partnership at this year’s IAA Motor Show in Munich, Germany.

Playing Golazo while parked. Source: AirConsole

Together with the Porsche team, Anthony Cliquot, CEO of AirConsole, will deliver a speech on September 10 at 1pm, outlining the role of in-car gaming in the future of mobility and the significance of the collaboration with Porsche. Those interested in learning more about the topic are invited to join the session at the Porsche booth at the IAA.

In case you were wondering, AirConsole does not allow drivers to play games in the car while they’re driving. Rather, drivers can play when the car is parked, and non-driving occupants can play on the front passenger display while the car is moving.

When the vehicle is parked, all passengers – including the driver – can enjoy multiplayer gaming sessions together via the central infotainment screen. Once the car is in motion, gaming can be enjoyed on the front passenger display for non-driving occupants while the driver remains focused on the road. With Porsche’s integrated screen privacy features, the experience remains safe and distraction-free for the driver.

AirConsole will start to be available at the end of this year with the new Macan. Rollout is planned for all markets where Porsche Connect is available – except for China.

Smartphones as game controllers: No extra hardware required

Playing Who Wants To Be A Millionaire in the car. Source: AirConsole

AirConsole will be accessible via the Porsche App Center which is included on the connectivity package Porsche Connect, depending on market specific availability.

Setup is seamless: once the app is downloaded and opened via the Porsche App Center, passengers connect their smartphones by scanning a QR code – no additional hardware needed. The platform supports both solo and multiplayer gameplay for up to five players, enabling collaborative or competitive sessions across all seats in the vehicle.

AirConsole specializes in short-session, casual games optimized for the in-car environment. Porsche passengers will have access to a growing catalog of titles across genres like racing, trivia, party, and sports. Popular games include:

  • Who Wants to Be a Millionaire? from Sony Pictures Television
  • Overcooked from Team17
  • UNO Car Party! from Mattel

With an ever-expanding catalog, AirConsole ensures that every ride offers something new to discover.

Headquartered in Zurich, AirConsole is a Swiss startup leading the evolution of in-car gaming. The company manages the full experience end-to-end, handling integrations with automotive OEMs, curating content, and collaborating with third-party studios on game development.

Since launching its automotive platform in July 2023, AirConsole has released over 40 game titles across different OEMs, delivering fresh and engaging content at a pace that sets a new benchmark in the industry.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.