Games for Change announces 2025 award winners

Games for Change (G4C), the nonprofit dedicated to harnessing games and immersive media for social impact, unveiled its award winners.

The 2025 Games for Change Awards received 800 submissions across 55 countries, and the winners were just announced during the live G4C Awards Ceremony as part of the 2025 Games for Change Festival in New York.

The ceremony was hosted by Kahlief Adams, creator and host of the Spawn on Me podcast, and streamed live to a global audience on Twitch.

“These award winners represent a breakthrough moment for impact gaming, showcasing the extraordinary breadth of human experiences that games can address—from mental health and accessibility to environmental action and personal resilience,” said G4C President Susanna Pollack, in a statement. “We’re seeing creators push the boundaries of what’s possible across every platform and medium, using cutting-edge technology, innovative storytelling, and thoughtful design to tackle deeply personal challenges while reaching global audiences. With submissions from six continents, it’s clear that the future of impact gaming is global, diverse, and deeply human.”

2025 Games for Change award winners

BEST NARRATIVE & GAME OF THE YEAR

Indika (Odd Meter) – A thought-provoking adventure where religious visions clash with harsh reality as a young nun questions her faith in 19th-century Russia.

BEST IN ENVIRONMENTAL IMPACT

Crab God (Chaos Theory Games) – An atmospheric underwater adventure where players guide their colony, defend the next Crab God’s egg, and restore coral reefs while making a real-world environmental impact.

BEST IN HEALTH & WELLNESS

Vampire Therapist (Little Bat Games) – Players take on the role of a vampire therapist using cognitive behavioral therapy to help immortal clients with timeless problems.

BEST IN IMPACT

Umfeld [social environment] (Hochschule RheinMain) – A prosocial game demonstrating how communities can build supportive networks to prevent intimate partner violence before it occurs.

BEST IN CIVICS

Kingdom of Rizia (Torpor Games) – A royal strategy experience where players lead the Golden Kingdom to reclaim lost territories through diplomacy or force while engaging with noble houses.

BEST IN INNOVATION

In the Current of Being (Cameron Kostopoulos) – A groundbreaking haptic VR experience that uses wearable technology to share the physical journey of an electroshock conversion therapy survivor.

BEST IN LEARNING

Tablecraft (Not Suspicious) – A VR mad science sandbox where players craft materials from
atoms, experiment on test subjects, and rediscover the entire Periodic Table.

BEST IN XR

Impulse: Playing with Reality (Anagram) – An immersive documentary that helps participants experience and understand the chaos, creativity, and intensity of living with ADHD firsthand.

BEST GAMEPLAY

Neva (Nomada Studio) – A moving tale of a young woman and her lifelong bond with a
magnificent wolf in a rapidly dying world.

NEW BEST PLATFORM-BASED PROJECT

Seattle Children’s Hospital Minecraft Server (Hive Games & Mojang Studio) – The world’s first hospital-supported Minecraft server that provides a secure environment for pediatric patients to explore, play, and connect while reducing anxiety.

BEST STUDENT PROJECT

Prší (Herdek Kolektiv) – A journey of self-reflection following the search for a missing pub regular, capturing Czech culture while examining the cycle of alcoholism and escapism.

BEST BOARD OR TABLETOP GAME FOR IMPACT

Legless in London (Focus Games) – A tabletop game where players experience life as a
lower-limb amputee navigating Victorian London’s social and economic challenges.

ACCESSIBILITY AWARD

Botany Manor (Balloon Studios) – This botanical puzzle game features thoughtful accessibility settings, such as no time limits, one-joystick gameplay options, motion-sickness award-winning design, adjustable camera settings, and more that welcome players of all abilities.

INDIE BREAKOUT AWARD

1000xRESIST (sunset visitor 斜陽遊客) – A powerful game exploring diasporas and intergenerational memories through sci-fi storytelling, exploring how historical wounds shape identity while celebrating resilience.

2025 Games for Change Special Awards

2025 Games for Change Special Awards. Source: Games for Change

Beyond recognizing excellence in game and immersive experience categories, the G4C Festival celebrated seven special award winners – people, organizations, and projects – that have made exceptional contributions to advancing positive change in the game industry.

G4C VANGUARD AWARD

Dr. Rachel Kowert received the G4C Vanguard Award for her pioneering work at the intersection of psychology, gaming, and mental health.

INDUSTRY LEADERSHIP AWARD

PRELOADED was honored with the Industry Leadership Award for 25 years of creating meaningful interactive experiences that blend education, culture, and social good.

G4C GIVING AWARD

Amir Satvat received the G4C Giving Award for his transformative leadership in supporting
gaming professionals affected by industry layoffs.

G4C HALL OF CHANGE

Asi Burak was inducted into the G4C Hall of Change for two decades of dedication to advancing impact games, from his pioneering work on PeaceMaker to his leadership in transforming G4C into an internationally recognized movement.

INTERNATIONAL LEADERSHIP AWARD

Gilson Schwartz, President of the G4C Latin America chapter, received the International
Leadership Award for 15 years of supporting the global Games for Change movement and
transforming São Paulo into a hub for socially impactful games.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.