Why Maximum Football went F2P in the traditionally premium sports game space

With few exceptions, the sports genres in video games are dominated by triple-A franchises put out by major publishers. Whether it be 2K’s NBA and NHL series, Sony’s MLB: The Show, or EA Sports’ redoubtable list, when most people want to play a sport video game, they usually reach for one of these games — which are always premium titles, usually with yearly iterations. So how does a free-to-play game compete in that same space? Maximum Entertainment believes it’s found a way with its upcoming title, Maximum Football.

At this point, it’s practically a meme in the games industry that sports games come out every year, demand a princely price, and yet don’t change very much or add much new content in each successive year. This has not stopped player demand for football games — in July alone, EA Sports College Football 25 was the best-selling game in America (and the second-best, thanks to sales of the MVP bundle). Maximum, however, has a different approach: Launching a game in free-to-play, then iterating on it with feedback from the fans.

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.