A diverse workforce is critical to serve an increasingly diverse and global player community. To showcase how members of the Entertainment Software Association are investing in the movement toward ever-increasing equity and inclusion in the game industry, ESA hosted the second annual Diversity in Gaming Lunch at this year’s GamesBeat Summit 2024.
Today, nearly half of game players are women in the United States, but no demographic is a monolith. “There aren’t girl games or boy games,” Aubrey Quinn, SVP, communications and public affairs at ESA, pointed out. The challenge, she says, is to create games that appeal to a diverse player community.
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