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Ghostwire: Tokyo review — A ghastly formula

While playing Ghostwire: Tokyo, an action-horror game that incorporates the most terrifying aspects of Japanese mythology and the eerie emptiness of modern Shibuya, I found myself most unsettled by something unintentional: the main character’s misshapen, claw-like hands.

I don’t think Akito’s hands are supposed took look strange. Since it’s the only part of him you regularly see, I get the sense the animators wanted them to look elastic. But in trying to make hands that look both mostly realistic and also inhumanly flexible, they’ve ended up camped deep in the uncanny valley. I spent an embarrassing amount of time holding up my own hand in front of the screen and looking from it to Akito’s, trying to pinpoint what about the latter looked so wrong.

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.